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WinDooM

Discussion in 'Suggestions' started by Ze_Fake_Cheese, Jun 21, 2013.

  1. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    Hey WinDooM!

    Recently from my point of view WinDooM has been faced with the same challenges that it has faced for the last 5 maps. This problem is keeping players entertained and engaged with WinDooM. I would like to point out a couple of things and possible suggestions for some changes in the future.

    First off we all know that SG, skyblock etc is going to be added. I believe this will help, however it will not solve all of our problems. Some possible small changes could keep players busier and enjoy WinDooM more.

    Clan-First off clans are what people work towards the first month of the game, this map (For me atleast) has been boring and I find it hard to find something challenging to do. For this I would recommend a wipe of clans when we wipe the server.


    Something else that I would LOVE to see is making the max limit for clans 10 players. Why? With 30 different people it makes it incredibly easy to make a clan. By doing this we would seperate some people possible have more conflict/PvPing/Raiding and make it more of a challenge for clans to actually form a clan. WinDooM is suppose to be a server with PvP and I miss all these small battles.

    I would also really like to see more player involvement, my favourite memories of WinDooM is being a MarketOp, building the PvP arena for drachons spawn and overall interacting with people who have a job helping the server. I would very much like to see more players chosen to do some of the smaller jobs of an admin, it keeps player engaged and can overall promote that activity.I don't believe there needs to be a constant reward for doing simple tasks that the admins chose you to do as well, this makes players who don't get chosen for the job a little bit less discouraged and doesn't give certain players huge advantages.


    Just suggestions, I'm honestly really losing interest in WinDooM and no longer have a desire to play. I believe some changes (Doesnt have to be these ones) need to be added and not just all events.

    Thank you for reading, let me know what you think in the comments

    -Ze_Fake_Cheese


    SwagCow22 and Rodwick like this.
  2. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    Thread was too large, had to remove some suggestions.
  3. Deadly_Snarf

    Deadly_Snarf Former Staff

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    My personal opinion about the clans bit, is that there aren't many clans over 10 people, and most of them only have a handful of people actually pay for the clan.
  4. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    Yes, but if you have fewer people working to make that clan you will have more things to do, and more people to kill/fight. Which is ultimately what WinDooM needs/wants.
  5. Rodwick

    Rodwick Active Member

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    Events are fun, but will only happen once in a while, otherwise there will be a low player count in them. I wish the enderdragon wasn't so op, because some of my best memories was going with a few friends and destroying it, but now, it just insta kills you and there are 2. I realize that this is to prevent pearl and exp farming, But its almost impossible to kill them without a large team.

    This is JUST a suggestion, so please no flaming.
    bubblysmile and nvisme like this.
  6. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    Some of the clans look to have all the players in their clans for more protection, when a clan outnumbers another clan by 4x PvP kinda dies.
  7. wildman56

    wildman56 Active Member

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    HINT: Make tnt in /siege able to break any block except spawners, chest (maybe, have a 5% chance of breaking it), and obsidian.
  8. wildman56

    wildman56 Active Member

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    I totally agree with you on that O_O
    It's not even fun anymore to try and kill the ender dragon. We understand it's a boss mob and they are supposed to be hard to kill but it's just not fun anymore.
    nvisme likes this.
  9. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    I'll have to make another thread on Raiding/PvP on WinDooM. Every sane WinDoomer knows that raiding and PvP is crap nowadays which is a major problem considering we play on a PvP server.

    Sorry if I come off with a negative tone.
  10. Deadly_Snarf

    Deadly_Snarf Former Staff

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    Me and Gamr sat down for a couple hours a while back and discussed it, raiding is either impossible or people quit because they can't play the game without dying.
  11. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    I could think if a couple ways to encourage people to Raid. Minimizing the amount of people allowed in clans would be a way to start some conflict and PvPing.
  12. Deadly_Snarf

    Deadly_Snarf Former Staff

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    Me and Gamr considered giving bonuses to those who PvPed frequently, such as whichever clan had the highest KDR for a week would get a bonus for the next week (this would obviously be highly controlled, and would require KDR boosting to be removed somehow)
  13. Rodwick

    Rodwick Active Member

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    I hope the clans plugin is fixed soon, as its a hassel to ally and rival others, which some people have just given up on. Also kdr resets -.-

    /siege should be able to destroy all but obsidian, chests, and certai other blocks
    Tnt should be made rarer, by making it a very rare drop from creepers, so when you tnt during /siege, its hard to do so.
    Also, chests should break when tnt is applied to them, and /siege grief should not be reverted :D
    This is just a suggestion, i'm sorry if people thought i used a demanding attitude when typing, that was not meant at all.
  14. landon123

    landon123 Active Member

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    Every time the server starts to 'die' some genius decides it's because of a lack of pvp/raiding. So then a whole bunch of extras are put in to push people more towards easy raiding, and farther away from other types of play. This in turn repels the players who enjoy doing other such things (Building, chatting, casual play). The very people that the "Raiders" want to raid (they carry valuables). So by pushing raiding so hard, you kill off the raid-able players and further damage the server. Making the problem you're trying to fix, much worse. So maybe instead of pushing so hard at PvP try more building events, and support more casual play along with the Windoomian PvP.

    If you can maintain a balance of PvP/Raiders and casual players you'll have a healthy eco-system.
  15. landon123

    landon123 Active Member

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    I believe Siege is fine the way it is. As it is now, you are able to raid most houses (Wooden ones) and get into many bases that are underground. The fact that only certain blocks are breakable is an important part of playing on windoom. As established and educated Players will be able to make essentially 'raid proof' houses while Noobs will obviously have less protected and easier to raid homes.

    Making "/siege" as stupidly over-powered as you'd have it be, removes the 'sport' from raiding. Also, it would further irritate the players who work hard to protect themselves. And again, i'd like to point out that an important part of a server is balance and a good ecosystem of different players.
    Alkenore and DoctorObvious like this.
  16. Ze_Fake_Cheese

    Ze_Fake_Cheese Active Member

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    I am very much not trying to repel builders, I agree that WinDooM often screws up and adds a bunch of stuff that repels builders. My suggestion for clans was fairly simple and in no way should repel players. I believe we need to stick to what made WinDooM popular for many PvPers, add kdr, fix clans, get more players, add the clan limits and I think many people will be suprised in the increase of PvP activity.

    At this point in the map I (and many other PvPers) want nothing to do with WinDooM, In my opinion this has been the least and worst PvP in a long time. I want what originally brought me into WinDooM PvP and quite frankly this is far from it :L

    "Every time the server starts to 'die' some genius decides it's because of a lack of pvp/raiding."
    -I'm a very big PvPer in WinDooM and so are many other people, when raiding dies so does my interest in that server.

    P.S-I strongly disagree with making siege more OP.
    SwagCow22 likes this.
  17. Dark_Instinct

    Dark_Instinct New Member

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    Well i wasn't on this Server for like 2 jears, but the players are still the Same, in my opinion we should try to increase the amount of Newcomer, which STAY on this Server, so we should build a new, better spawn(i could do it), we should add some prices if a Player tells his mate to play on this Server(and is still online after 1-2 weeks) And we should add a invurn after 1st join for 12 hours so that the Newcomer dont get Killed when they Start to play (maybe also new spawn helps...)

    The second thing is, that the Server is already Full of Iron and diamond etc, so the Most guys dont even have to Farm anymore... Tbh the Iron and coal Spots are 99999x to big... Then the /Jobs should be balanced and the windoom Jobs should be deleted.....

    I'm german and Not the best in english... Also my Smartphone corrects to much... Sorry for mistakes
    wildman56 and nvisme like this.
  18. o0AzzA0o

    o0AzzA0o Administrator

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    Thank god someone actually knows
  19. quiryn

    quiryn WinDooM Staff

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    I think we are actually doing great, and we are bit by bit restoring windoom in its old glory. lots of people who left at different points when "good suggestions" got implented, which half of the server wanted though (including me, i still like em), returned. clans such as oVo and others returned, only the pvp nowadays happens at spawn with stone swords or in events.

    This is not bad, just a new form of pvp ;3
    o0AzzA0o and nvisme like this.
  20. nvisme

    nvisme Active Member

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    I agree with Landon. I remember when we had a falling out, and then wiped the map and took away jobs and made reses smaller, and much more expensive. The lock limit was like 10, and that killed 30% of the server. It drew away over half of Lord, and more beloved people such as Miren and Samonater. I think raiding is good enough as it is, being able to break glass panes, wool, and wooden planks... If you don't like the way Windoom is, then leave. I see many new players join a day, and most of the people at spawn pvp let them go through unless they attack them.

    As I see it, we are doing much better than we were before, when we only had 1-5 players on the server at a time. The spawn is fine, I don't see how a nicer spawn could attract more players. Most players come to play, not stare at a damn spawn point.
    DoctorObvious, o0AzzA0o and landon123 like this.

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